Summary

Carina has not yet provided a professional summary.

Skills

  • 2D Animation
  • Environment Design
  • 3D Animation
  • 3D Modeling
  • Environment Modeling
  • Particle Effects
  • Rigging
  • Texturing
  • Visual Effects
  • UI Design
  • Optimization
  • Sprites
  • Handpainted Textures
  • Programming with C# and Playmaker for Unity
  • Software Proficiency

    Unity
    Unity
    3ds Max
    3ds Max
    Maya
    Maya
    Blender
    Blender
    Photoshop
    Photoshop
    After Effects
    After Effects
    PaintTool SAI
    PaintTool SAI
    3D-Coat
    3D-Coat
    Premiere
    Premiere

    Productions

    Experience

    2D/3D Artist

    Freelancer
    October 2012 - Present | Karlsruhe, Germany

    Freelancing as 2D/3D Artist and working on building my own games as lvl7.

    Tasks:

    - Currently working on indiegames in Unity3D on my own, from gamedesign to art to coding. Completed a small mobile game for practice (Procrastination Paradise), now working on a PC game (see http://nekopolis-game.com 。^・ェ・^。)

    - Did a lot of freelance work fixing and refining fullbody 3D Scans of people (and sometimes pets), which includes creating and documenting workflows for the whole process and teaching new artists. Also includes preparing models for full color 3D printing.

    3D Artist

    CAD-Systeme Spanke
    January 2012 - October 2012 9 months | Karlsruhe, Germany

    Full employment as 3D Artist.

    Tasks:

    - Architecture and exhibition booth visualization, prerendered as well as realtime 3D.

    - Working on the basis of CAD Data

    - Support of customers of the company's own custom 3D Tools

    - Creation of tutorials/workshops

    - Promo graphics

    2D/3D Artist

    Freelancer
    January 2010 - December 2011 1 year 11 months | Hamm, Germany

    During this period I mostly worked on environment/prop art for Grotesque Tactics 2: Dungeons & Donuts, and a few complete environments for Yetisports: Penguin Party Island (Leveldesign, modeling, texturing, effects, optimization).

    3D Artist

    Independent Arts Software
    January 2008 - December 2009 1 year 11 months | Hamm, Germany

    Full employment as 3D Artist following my previous internship.

    Tasks:

    -Concept, modeling and texturing of environment and prop models

    -Building of performance minded game maps for Wii

    -2D / UI Graphics for various Minigames

    -Occasionally character and visual effects work

    3D Artist Intern

    Independent Arts Software
    August 2007 - January 2008 5 months | Hamm, Germany

    A 5 month Internship at Independent Arts Software.

    Tasks: 3D Prop and Environment Art for Wii, from start to finish.

    3D Artist

    Freelancer
    September 2006 - August 2007 11 months | Kerpen Sindorf, Germany

    During this period I mostly worked on Environment/Prop Art for Grotesque Tactics(which at the time had a very different art style) and did more modeling, animation and particle work for REBUS media as a freelancer.

    3D Artist Intern

    REBUS media
    July 2006 - September 2006 2 months | Cologne, Germany

    3D Artist Internship (Yes, again at the same place :))

    Tasks: Modeling, animation, lighting/rendering and particle effects in 3DSMax

    3D Artist Intern

    REBUS media
    June 2005 - July 2005 1 month | Cologne, Germany

    3D Artist Internship.

    Tasks: Modeling, animation, lighting/rendering in 3DSMax