Website powered by
Carina Schrom
2D/3D Artist
Karlsruhe, Germany

Skills

2D AnimationEnvironment Design3D Animation3D ModelingEnvironment ModelingParticle EffectsRiggingTexturingVisual EffectsUI DesignOptimizationSpritesHandpainted TexturesProgramming with C# and Playmaker for Unity

Software proficiency

Unity
Unity
3ds Max
3ds Max
Maya
Maya
Blender
Blender
Photoshop
Photoshop
After Effects
After Effects
PaintTool SAI
PaintTool SAI
3D-Coat
3D-Coat
Premiere
Premiere

Productions

  • Ppaw
    • Mobile Game
      Procrastination Paradise
    • Year
      2014
    • Role
      Everything
    • Company
      lvl7
  • Gt2 packshot
    • Video Game
      Grotesque Tactics 2: Dungeons and Donuts
    • Year
      2011
    • Role
      3D Environment/Prop Artist
    • Company
      Silent Dreams
  • Popstars
    • Video Game
      Popstars
    • Year
      2010
    • Role
      3D Environment/Prop Artist
    • Company
      Independent Arts Software
  • Yetisports packshot 3d
    • Video Game
      Yetisports Penguin Party Island
    • Year
      2010
    • Role
      3D Environment/Prop Artist
    • Company
      Independent Arts Software
  • Galileofamily
    • Video Game
      Galileo Family Quiz
    • Year
      2010
    • Role
      3D Environment/Prop Artist
    • Company
      Independent Arts Software
  • Galileomystery
    • Video Game
      Galileo Mystery: The Crown of Midas
    • Year
      2009
    • Role
      3D Environment/Prop Artist
    • Company
      Independent Arts Software
  • Think
    • Video Game
      Think Logic Trainer
    • Year
      2009
    • Role
      3D Environment/Prop Artist, UI Artist, Character Artist
    • Company
      Independent Arts Software
  • Tierpension
    • Video Game
      Meine Tierpension
    • Year
      2008
    • Role
      3D Environment/Prop Artist
    • Company
      Independent Arts Software
  • Grotesque pc
    • Video Game
      Grotesque Tactics
    • Year
      2010
    • Role
      3D Environment/Prop Artist
    • Company
      Silent Dreams

Experience

  • 2D/3D Artist at Freelancer
    Karlsruhe, Germany
    October 2012 - Present

    Freelancing as 2D/3D Artist and working on building my own games as lvl7.

    Tasks:

    - Currently working on indiegames in Unity3D on my own, from gamedesign to art to coding. Completed a small mobile game for practice (Procrastination Paradise), now working on a PC game (see http://nekopolis-game.com 。^・ェ・^。)

    - Did a lot of freelance work fixing and refining fullbody 3D Scans of people (and sometimes pets), which includes creating and documenting workflows for the whole process and teaching new artists. Also includes preparing models for full color 3D printing.

  • 3D Artist at CAD-Systeme Spanke
    Karlsruhe, Germany
    January 2012 - October 2012

    Full employment as 3D Artist.

    Tasks:

    - Architecture and exhibition booth visualization, prerendered as well as realtime 3D.

    - Working on the basis of CAD Data

    - Support of customers of the company's own custom 3D Tools

    - Creation of tutorials/workshops

    - Promo graphics

  • 2D/3D Artist at Freelancer
    Hamm, Germany
    January 2010 - December 2011

    During this period I mostly worked on environment/prop art for Grotesque Tactics 2: Dungeons & Donuts, and a few complete environments for Yetisports: Penguin Party Island (Leveldesign, modeling, texturing, effects, optimization).

  • 3D Artist at Independent Arts Software
    Hamm, Germany
    January 2008 - December 2009

    Full employment as 3D Artist following my previous internship.

    Tasks:

    -Concept, modeling and texturing of environment and prop models

    -Building of performance minded game maps for Wii

    -2D / UI Graphics for various Minigames

    -Occasionally character and visual effects work

  • 3D Artist Intern at Independent Arts Software
    Hamm, Germany
    August 2007 - January 2008

    A 5 month Internship at Independent Arts Software.

    Tasks: 3D Prop and Environment Art for Wii, from start to finish.

  • 3D Artist at Freelancer
    Kerpen Sindorf, Germany
    September 2006 - August 2007

    During this period I mostly worked on Environment/Prop Art for Grotesque Tactics(which at the time had a very different art style) and did more modeling, animation and particle work for REBUS media as a freelancer.

  • 3D Artist Intern at REBUS media
    Cologne, Germany
    July 2006 - September 2006

    3D Artist Internship (Yes, again at the same place :))

    Tasks: Modeling, animation, lighting/rendering and particle effects in 3DSMax

  • 3D Artist Intern at REBUS media
    Cologne, Germany
    June 2005 - July 2005

    3D Artist Internship.

    Tasks: Modeling, animation, lighting/rendering in 3DSMax